Yes, Captain
A simple test project โ small-scale WebGL space combat with an AI crewmate.
- Lock onto enemies and orbit them
- Fire lasers, a pulse cannon, and a lance beam
- Manage a shared power pool โ throttle and shield regen both draw from it, so balancing shields, engines, and weapons under fire matters
- Give orders by typing or speaking โ Sofi interprets them via the Anthropic API
Controls: W/S pitch, A/D turn, drag mouse to look around, scroll to zoom, click a hostile to lock on, sliders to reallocate power between shields and engines.
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Kibi
A Chao Garden–inspired virtual pet prototype — a low-poly, Sonic Adventure 2 Battle–style creature that grows and changes as it's fed different elements.
- Feed elemental traits (fire, water, ice, nature, lightning, ground, dark) and watch Kibi's color, shape, and body effects evolve in real time
- Three growth stages, from a single rocking blob to a full four-limbed creature with its own idle gestures
- Wanders a small low-poly home island on its own — walks to a spot, idles, fidgets, then moves on
- Collectible "seed" orbs scattered around the island, one per element, plus a Bitcoin-themed satoshi orb
Controls: drag to orbit the camera, scroll to zoom, use the trait panel to feed elements and change age/shape.
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