Yes, Captain
A simple test project โ small-scale WebGL space combat with an AI crewmate.
- Lock onto enemies and orbit them
- Fire lasers, a pulse cannon, and a lance beam
- Manage a shared power pool โ throttle and shield regen both draw from it, so balancing shields, engines, and weapons under fire matters
- Give orders by typing or speaking โ Sofi interprets them via the Anthropic API
Controls: W/S pitch, A/D turn, drag mouse to look around, scroll to zoom, click a hostile to lock on, sliders to reallocate power between shields and engines.
Play