guest@apel:~$ cd ..

guest@apel:~/projects$ ls -la

Projects

Yes, Captain

A simple test project โ€” small-scale WebGL space combat with an AI crewmate.

  • Lock onto enemies and orbit them
  • Fire lasers, a pulse cannon, and a lance beam
  • Manage a shared power pool โ€” throttle and shield regen both draw from it, so balancing shields, engines, and weapons under fire matters
  • Give orders by typing or speaking โ€” Sofi interprets them via the Anthropic API

Controls: W/S pitch, A/D turn, drag mouse to look around, scroll to zoom, click a hostile to lock on, sliders to reallocate power between shields and engines.

Play

Kibi

A Chao Garden–inspired virtual pet prototype — a low-poly, Sonic Adventure 2 Battle–style creature that grows and changes as it's fed different elements.

  • Feed elemental traits (fire, water, ice, nature, lightning, ground, dark) and watch Kibi's color, shape, and body effects evolve in real time
  • Three growth stages, from a single rocking blob to a full four-limbed creature with its own idle gestures
  • Wanders a small low-poly home island on its own — walks to a spot, idles, fidgets, then moves on
  • Collectible "seed" orbs scattered around the island, one per element, plus a Bitcoin-themed satoshi orb

Controls: drag to orbit the camera, scroll to zoom, use the trait panel to feed elements and change age/shape.

Play